Agent OS · Component · world-event-simulation
Persistent world and event simulation
What it does
Generate NPC daily plans, advance world time, settle offline periods and apply event consequences through a persisted state machine.
Core pattern
Event-driven state evolution + offline time settlement
- Input
- World/NPC state and event seeds
- Output
- Scheduled/committed events and updated world state
Key parameters
| Name | Type | Default | Values |
|---|---|---|---|
| simulation_time | string | — | — |
| timezone | string | UTC | — |
| npc_ids | array | [] | — |
| mode | string | advance_time | daily_plan · advance_time · offline_settle · event_transition |
| last_seen_at | — | — | — |
Maturity and limits
Concrete engines, repositories and state-machine tests; application-backed checks are present as repository artifacts, not executed in this pass. Source paths were inspected statically; tests and live integrations were not executed. This rating describes implemented code, not production validation.
No root reuse license found; user conversations, memory and real-person profiles are sensitive; current local SQLite/ops boundaries need hardening for multi-tenant deployment.
Used in pipelines
Not part of a pipeline yet; available as a standalone component.
Industry tags
- Lifestyle & consumer appsSource-supported industry
For work involving opt-in interactions, digital services and personal preferences, use event-driven state evolution followed by offline time settlement.
- EducationTransferable use
For opt-in practice and role dialogue for adult learners, use event-driven state evolution followed by offline time settlement.
Skills pack
Contract scaffold and deterministic mock
Download · 11KBSHA-256 acfeeb73a698edc2b8c1ff5575523975704302e374bf8f0ffd7259efaf4faf4c
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