Intelligence · Component · sports-effects-rendering

Parameterized sports effects and broadcast graphics

Working Synthetic data T7 · Agent Step Chain

What it does

Render ball trails, landing rings/history, impact bursts, particles, ground labels, lighting and technical/arcade HUDs from reviewed inputs.

Core pattern

Reviewed trajectories to visual overlays + bounded previews

Input
Working video and accepted tracks/events
Output
Composited sports video and bounded previews

Key parameters

NameTypeDefaultValues
expected_source_fingerprintstring——
event_idsarray[]—
effectsarray[]—
palette———
trail_secondsnumber0.50–4

Maturity and limits

Working

Registered rendering schemas, effect catalog, preview/rerender endpoints and extensive effects tests. Source paths were inspected statically; tests and live integrations were not executed. This rating describes implemented code, not production validation.

README explicitly grants no open-source license; source-video rights must be established; local single-worker design is not public multi-tenant service. Procedural compositing, not AI image generation.

Industry tags

  • SportsSource-supported industry

    For work involving event material, training footage and audience services, use reviewed trajectories to visual overlays followed by bounded previews.

  • Manufacturing & industryTransferable use

    For assisted review of assembly-line work videos, use reviewed trajectories to visual overlays followed by bounded previews.

Skills pack

Contract scaffold and deterministic mock

Download · 11KB

SHA-256 065f6e031e774bc596f624979b524fe0bc8cb75b5c7c5cb7de1e8574d483de7e

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