Intelligence · Component · sports-effects-rendering
Parameterized sports effects and broadcast graphics
What it does
Render ball trails, landing rings/history, impact bursts, particles, ground labels, lighting and technical/arcade HUDs from reviewed inputs.
Core pattern
Reviewed trajectories to visual overlays + bounded previews
- Input
- Working video and accepted tracks/events
- Output
- Composited sports video and bounded previews
Key parameters
| Name | Type | Default | Values |
|---|---|---|---|
| expected_source_fingerprint | string | — | — |
| event_ids | array | [] | — |
| effects | array | [] | — |
| palette | — | — | — |
| trail_seconds | number | 0.5 | 0–4 |
Maturity and limits
Registered rendering schemas, effect catalog, preview/rerender endpoints and extensive effects tests. Source paths were inspected statically; tests and live integrations were not executed. This rating describes implemented code, not production validation.
README explicitly grants no open-source license; source-video rights must be established; local single-worker design is not public multi-tenant service. Procedural compositing, not AI image generation.
Used in pipelines
Industry tags
- SportsSource-supported industry
For work involving event material, training footage and audience services, use reviewed trajectories to visual overlays followed by bounded previews.
- Manufacturing & industryTransferable use
For assisted review of assembly-line work videos, use reviewed trajectories to visual overlays followed by bounded previews.
Skills pack
Contract scaffold and deterministic mock
Download · 11KBSHA-256 065f6e031e774bc596f624979b524fe0bc8cb75b5c7c5cb7de1e8574d483de7e
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